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1 Cfg question on Mon Jun 09, 2008 1:12 am

Guest


Guest
Tad or any admin. Would it be possible to make it able to walk threw bodies? It can screw up a round or just mess up timing when you run into team mates. Its just a question, if not its cool just thought id ask

2 Re: Cfg question on Mon Jun 09, 2008 1:59 am

neko


Quake III Member
Quake III Member
good quaston cuse i run in to tham all the tiem ... I think we should do that tho ..its agood idey i do get pissed couse thire in my why and i cant shot tham out of my why that sucs to

http://flyff.gpotato.com/

3 Re: Cfg question on Mon Jun 09, 2008 1:45 pm

Guest


Guest
Yea, I get mad too people just barral thru me and push me in front of enemy which causes me to get froze... so yup good idea!

4 Re: Cfg question on Mon Jun 09, 2008 1:55 pm

ReAper


Quake Live Member
Quake Live Member
im used to solid bodies, but i do admit in the bigger matches it can become an inconvenience at times


im fine either way though, leave it or change it :phone:


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5 Re: Cfg question on Mon Jun 09, 2008 2:52 pm

Rambo


I'm here way too much!
ReAper wrote:im used to solid bodies, but i do admit in the bigger matches it can become an inconvenience at times


im fine either way though, leave it or change it

Same here.

6 Re: Cfg question on Mon Jun 09, 2008 4:41 pm

Guest


Guest
Tady poo! where are youuuuu!

7 Re: Cfg question on Mon Jun 09, 2008 9:19 pm

ToT@L


Retired
Retired
W!feY wrote:Yea, I get mad too people just barral thru me and push me in front of enemy which causes me to get froze... so yup good idea!

http://www.noobs.org

8 Re: Cfg question on Tue Jun 10, 2008 12:02 am

Guest


Guest
i haven't had probs walking thru bodies but maybe that's just me. our scrims haven't been that big. but also i would like it better if we were able to move the frozen bodies again. as of now, frozen bodies remain in stationary positions.

9 Re: Cfg question on Tue Jun 10, 2008 10:48 am

T@D


*pWp*Founder*
*pWp*Founder*
whats teh command?


__________________________________________________________________________________________




"Science adjusts it's views based on what's observed.... Faith is the denial of observation so that beliefs can be preserved."


*{CHS}* Putch: im bringing sexxy back
*pWp*T@D*: I brought it back. But you are more then welcomed to fluff it.

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*pWp*T@D*: me... dipshit.
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10 Re: Cfg question on Tue Jun 10, 2008 10:52 am

ReAper


Quake Live Member
Quake Live Member
T@D wrote:whats teh command?



it's the server flags you use that decide of bodies are solid or not



dmflags (default=0) <-- Determines which game options are in effect. These values are cumulative (for instance, to disable falling damage and footsteps, you set this value to 40):
8 = No falling damage --> Disables players from receiving damage due to falling.
16 = Fixed field of view --> Disables players from adjusting the cg_fov variable on their client.
32 = No footsteps --> Turns off the footstep noise.
64 = No item reset --> Only active when in freezetag or lastmanstanding (see g_gameMod). It causes all living players at the end of the point to not have their weapons and armor reset. This puts them at a disadvantage.
128 = No team reset --> Only active when in freezetag or lastmanstanding (see g_gameMod). It causes the team that won the last point to not reset, which means that people who were dead/frozen at the end of the last point will stay dead/frozen until they are melted or until their team loses a point.
256 = Weapons stay --> Only active when in freezetag (see g_gameMod). It causes dropped weapons to stay and not be freed.
512 = No playerclip --> Allows players to walk along ledges and go on the roofs of maps without being stopped by some invisible wall. An unfortunate side effect is that you may fall through some see-through floors.
1024 = Nightmare mode --> Only active when in freezetag or lastmanstanding (see g_gameMod). In both g_gameMods, you'll do 8 times the normal amount of damage and you'll start with tons of weapons and ammo. In freezetag, you'll automelt faster and melt other people faster.
2048 = No world damage --> Disabled players from receiving damage from lava, slime, and water. Note: if you turn this on and are playing in freezetag, a frozen body shot into the lava will no longer automelt.
4096 = Other Player Clip --> Allows players to walk through other players, rather than bump into them. This is useful for servers that are very popular but use smaller maps.





Judging by the last one, I guess we try 4096 if we're wanting to see how walk thru bodies work out for us (not sure if we gotta add some of the other values like no fall damage to that number or if it's included - will need tested)



OR



just ask an admin at Dallas Noghost or H$ Server what flag they use - cuz they have walk thru bodies


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11 Re: Cfg question on Tue Jun 10, 2008 11:06 am

ReAper


Quake Live Member
Quake Live Member
actually.. try dmflag 6152


no "other" player clip

no world damage

no fall damage


should do the trick i think..


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12 Re: Cfg question on Tue Jun 10, 2008 11:29 am

Guest


Guest
.acid wrote: i would like it better if we were able to move the frozen bodies again. as of now, frozen bodies remain in stationary positions.


any chance to change?

13 Re: Cfg question on Tue Jun 10, 2008 11:36 am

ReAper


Quake Live Member
Quake Live Member
i find the tdm boost to be far gayer than not bein able to blast bodies apart - i haven't been sent flying in over a week!!! love it heh


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14 Re: Cfg question on Tue Jun 10, 2008 12:36 pm

Guest


Guest
i agree the tdm boost is occasionally annoying. but haven't had too many instances being blown into enemy fire. however i found it helpful to be able to move your team's frozen bodies from open areas to thaw behind cover. also known as the take-cover-thaw Smile

15 Re: Cfg question on Tue Jun 10, 2008 2:17 pm

Rambo


I'm here way too much!
.acid wrote:however i found it helpful to be able to move your team's frozen bodies from open areas to thaw behind cover. also known as the take-cover-thaw Smile

Smile

16 Re: Cfg question on Tue Jun 10, 2008 4:41 pm

T@D


*pWp*Founder*
*pWp*Founder*
Changed, tested, working. Ty reap for the command.


No way to fix the boost except downgrading
Is that what we wqant r leave it?


__________________________________________________________________________________________




"Science adjusts it's views based on what's observed.... Faith is the denial of observation so that beliefs can be preserved."


*{CHS}* Putch: im bringing sexxy back
*pWp*T@D*: I brought it back. But you are more then welcomed to fluff it.

<-H$*SoStoned / Pillies -: whos your quake fun person of the year taddie bear?!?!??!
*pWp*T@D*: me... dipshit.
*pWp*T@D*: Im the fun
.
http://www.pwpclan.org

17 Re: Cfg question on Tue Jun 10, 2008 6:29 pm

Guest


Guest
T@D wrote:Changed, tested, working. Ty reap for the command.


No way to fix the boost except downgrading
Is that what we wqant r leave it?


tad what do you mean by downgrading? if that means getting back the ^^ take-cover-thaw ^^, then yes!

18 Re: Cfg question on Tue Jun 10, 2008 10:19 pm

Guest


Guest
Leave it. The boost is annoyin as honky donky. Thanks for the body change Tad! <3

19 Re: Cfg question on Wed Jun 11, 2008 1:48 am

Guest


Guest
bah, fiddlesticks

20 Re: Cfg question on Wed Jun 11, 2008 9:04 am

*b|K*


Retired
Retired
im with u acid i like being able to move the bodies and shit oh well doesnt rly matter

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