T@D wrote:whats teh command?
it's the server flags you use that decide of bodies are solid or not
dmflags (default=0) <-- Determines which game options are in effect. These values are cumulative (for instance, to disable falling damage and footsteps, you set this value to 40):
8 = No falling damage --> Disables players from receiving damage due to falling.
16 = Fixed field of view --> Disables players from adjusting the cg_fov variable on their client.
32 = No footsteps --> Turns off the footstep noise.
64 = No item reset --> Only active when in freezetag or lastmanstanding (see g_gameMod). It causes all living players at the end of the point to not have their weapons and armor reset. This puts them at a disadvantage.
128 = No team reset --> Only active when in freezetag or lastmanstanding (see g_gameMod). It causes the team that won the last point to not reset, which means that people who were dead/frozen at the end of the last point will stay dead/frozen until they are melted or until their team loses a point.
256 = Weapons stay --> Only active when in freezetag (see g_gameMod). It causes dropped weapons to stay and not be freed.
512 = No playerclip --> Allows players to walk along ledges and go on the roofs of maps without being stopped by some invisible wall. An unfortunate side effect is that you may fall through some see-through floors.
1024 = Nightmare mode --> Only active when in freezetag or lastmanstanding (see g_gameMod). In both g_gameMods, you'll do 8 times the normal amount of damage and you'll start with tons of weapons and ammo. In freezetag, you'll automelt faster and melt other people faster.
2048 = No world damage --> Disabled players from receiving damage from lava, slime, and water. Note: if you turn this on and are playing in freezetag, a frozen body shot into the lava will no longer automelt.
4096 = Other Player Clip --> Allows players to walk through other players, rather than bump into them. This is useful for servers that are very popular but use smaller maps.
Judging by the last one, I guess we try 4096 if we're wanting to see how walk thru bodies work out for us (not sure if we gotta add some of the other values like no fall damage to that number or if it's included - will need tested)
OR
just ask an admin at Dallas Noghost or H$ Server what flag they use - cuz they have walk thru bodies